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Las Ramblas - filming location in Spain

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Photogrammetry + 4DViews + Mantis Vision + Microsoft Mixed Reality Capture pipelines through The Mill Spain, Twin Pines and Crater Studio Madrid

Here is how this works in practice. Spain's volumetric-capture bench is structured around hybrid photogrammetry + multi-camera-array pipelines through The Mill Spain Madrid, Twin Pines and Crater Studio Madrid VFX integration. Standard volumetric-capture rigs combine multi-DSLR + cinema-camera arrays (40-100 synchronised Canon EOS R5 + Sony A7R V bodies on circular mounting rigs around the talent capture volume) with Faro Focus laser scanners + Leica BLK360 LiDAR for room-scale environment capture. And Reality Capture + Polycam + Agisoft Metashape photogrammetry pipelines for the post-capture mesh-and-texture asset generation.

Here is the short of it. For full 4D dynamic volumetric video (the actor performs while the rig captures each angle at once for 360-degree playback) we set up with the 4DViews + Mantis Vision + Microsoft Mixed Reality Capture studio facilities. Spain doesn't yet have a permanent 4D volumetric stage. So the heaviest work flows through cross-border partnerships with London (4DViews UK). Paris (4DViews France) and Berlin partners. With Spanish exterior + heritage + talent-capture sessions feeding back as the principal photography input.

Here is the breakdown. Engagements start with a creative brief, a target-sites spec (Unreal Engine 5 + Unity + WebXR + Apple Vision Pro + Meta Quest 3 + Pico 4 native apps). An asset-pipeline plan (mesh + UV-unwrap + texture-baking through Maya + Blender + Houdini + Substance Painter). And a target-resolution polycount budget that matches the distribution sites. Heritage-zone volumetric capture (Alhambra Granada, Alcázar Sevilla, Mezquita Córdoba, Toledo, Salamanca, Sagrada Familia) needs Patrimonio Nacional + Junta de Andalucía + Generalitat de Catalunya case-by-case permit shepherding for the LiDAR + photogrammetry environment-scanning passes.

Here is what that looks like on the ground. Museum + cultural-fitting volumetric work for Museo del Prado, Reina Sofía, Thyssen-Bornemisza, MACBA Barcelona, IVAM Valencia. Bilbao Guggenheim and the regional autonomous-community museum networks drives steady Q1-Q4 volume. Spanish actor-talent volumetric capture for the game-industry IP work (King + Tequila Works + MercurySteam Madrid + Pendulo Studios + Electronic Arts Madrid Spanish-talent dubbing pipelines) and the cross-border European-co-production XR-content market rounds out the bench. Bilingual ES/EN creative direction is standard, Catalan + Basque + Galician + Valencian regional ease on the wider bench. NAV-equivalent ATA carnet through AEAT clears imported scanning gear cleanly.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Spain?

Spain has access to volumetric capture facilities through partnerships with European studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Spain that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.